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 bring back run/pass commit

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Madden's Finest 200
Jimmy Freedom90
layinWOOD
c4jun
PeytonMvPManning
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EggzOverEazy
XtremeWTRocker
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cmccray2639
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cmccray2639
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Number of posts : 151
Registration date : 2010-01-27

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-07, 12:23

ok i agree with what ur saying and no i dont have to many issues stopping this stuff.. but i just liked the run/pass commit and i didnt expect everyone to agree with me it was just a feature that i liked, for offensive and defensive purposes both
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c4jun
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c4jun


Number of posts : 387
Registration date : 2009-03-18

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-07, 12:28

cmccray2639 wrote:
i just mainly want it back to combat the effectiveness of toss plays.. i remember when, just like in real life, tosses were only ran a couple times a game.. now u got some people who all they run are tosses (i.e. almost everyone that plays with the titans) its ridiculous how easy it is to break a big one on a toss play now

You can stop the toss easy with contain. Its easy to stop. Its just hard to stop someone with a good scheme that mixes thing up.
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Number of posts : 1999
Registration date : 2010-01-07

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-07, 12:40

and thats the way it should be, if your OPP. is really good at mixing things up and discuising what he's doing then yeah it should be hard to defend, i would have a problem if people could run the toss all game but contains and other things of that nature shut it down, so really its all on the user to make a play.
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danomite
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Number of posts : 18
Registration date : 2010-03-14

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-07, 23:28

or sometimes AP breaks like 5 takles and busts a long one anyways. but then again i make the mistake of hitting the r1 button too much.
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PeytonMvPManning
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Number of posts : 855
Registration date : 2009-02-09

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-08, 07:29

run/pass commit would be ok to put back in the game but we all agree that EA would have to tone down the effectiveness of it so people cant abuse it if they do put it in the game
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E-BLOXX
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E-BLOXX


Number of posts : 49
Registration date : 2008-05-06

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-08, 12:13

the commit is better off not in the game although not totally against it but without it u become more aware and a way better defender instead of pickin any random play and waitin to c wut ur opponent is doin and flickin the stick.remember there a certain amount of time like maybe up tp 2 secs that the commit was usable which had alot of cheesin goin on. then those nano blitzers would set up and cheese that the whole game as well. i say leave it the way it is and work on other stuff like the game play.
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IBLEEDGREEN32117
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IBLEEDGREEN32117


Number of posts : 122
Registration date : 2008-11-29

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-08, 13:29

but the only thing is, PA rally screwed me up when they had pass/run commit!!
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PointBlank>
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Number of posts : 34
Registration date : 2010-02-09

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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty2010-04-08, 14:55

i liked the RUN/Pass commit cause if sum1 runs the same play over and over and ur D doesn't respond... they should know
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PostSubject: Re: bring back run/pass commit   bring back run/pass commit - Page 2 Empty

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 Similar topics
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» Is there Run Commit or Pass Commit
» Pass Commit
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» *Madden 10* Is There Run/Pass Commit?

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