| madden 10 online franchise sign up thread (ps3) | |
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+19moss81 SticK2NaSty SdGator Winktin Rampage Jackson PrimaryFailure6 Downtown YuckieBrown yaboy510 Mcnair2Wycheck beeman999 Fudgy iTz K1ng FuZ10n EAGLE_hENz tuki94 chrisc2006 Modrewgnu jwhite Ketcham While They're Hot CJDAWGG14 bigbuddah 23 posters |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-03, 15:49 | |
| ill create a thread opening this up to the public now since we have all the exclusive members possible for ps3 so this will give us time to decide who we think should get in and/or not active enough to get in. | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-03, 20:45 | |
| So far we have the following signed up: 1.Jwhite 2.Buddah 3.CJ 4.Rob 5.MOD 6. Chris 7.Tuki 8.Henz 9.Wink 10.Fudge 11.Beeman 12.Mcnair 13. Yaboy 14.Yuckman 15. SDGator Rules so Far- 1. Fantasy Draft 2. 3 games per week | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-03, 22:09 | |
| Ok the next topic we are going to hit up is Trades/Free Agency. The first thing we need to do is decide what type of philosophy we want to have for the league. Do we want to keep it as close to the NFL or possible or do we want to have more of a free flowin atmosphere for the league.
Trades
We have a couple different options on how we can do trades.
1. Limited # of trades per season- In the franchise leagues I played in previously we limited trades to 2 per season. We wanted to keep it as close to the NFL as possible and since trades are rare in the NFL we limited it to 2 per team. It still allows for you to trade for up to 6 people/season and keeps people from going bezerk.
2. Unlimited # of Trades- This is exactly what it means anytime you get that itch you can make a trade.
One thing I do recommend is that we do have some type of system in place to police trades so no one gets raped. I dont want to see any Yamin Figurs for Patrick Willis trades no matter how much you need speed on your Offense. The easiest way is to just have the commisioners decide wether a trade is fair or not. Or we can put some type of point system in place..
Free Agency
1. Salary cap based on OVR rating- There is a example of this a couple of pages back.. A couple things I wanted to add is that players ratings change once per year after the season is over. So as players go up and down each season their cap # will also...Free agents are different though. Take for instance Chris McCalister I think he is like an 85 so his bidding would start at 8. Lets say 3 teams are bidding on him and the winning bid is 20 pts. His cap # will never be below 20pts. for the rest of the franchise. If he gets cut and goes back into free agency the bidding will start at 20 pts.. There are several Excel programs with formulas floating around so it will be easy to maintain and keep track of.
2. Releasing X Amount of Players Each Year- There are a couple ideas floating in the first couple of pages on how this would work. For Example each year during free agency each team would cut 5 70 ovr, 3 80 ovr, and 1 90 ovr rated player. Then basically have a draft of the players based on teams records. Worse team gets first pick.. This is just an example we could work on the #s later
3.No Free Agency- I actually just saw this a couple days ago. A league that is doing a fantasy draft is going w/o free agency in the off season. They figured that since they are doing a fantasy draft that all the teams are going to be pretty much equal anyways. No need to waste their time with it. During the season team with worse record would win bidding wars on available free agents.
It basically comes down to how much player movement you guys want. Personally I would like to keep at as close to the NFL as possible where you build your team through the draft. Trades are infrequent and free agency just provides depth and stop gap measures...But when it comes to sh*t like this I'm a nerd. Some of you guys may not find that way fun at all so post your thoughts on what direction you guys think will keep the league competitive and fun because I plan on playing this till 11 comes out.
Once we decide which direction we're going we can start to put some #'s to it. Hopefully by next weekend we have general consensus.
BTW..We should be able to get through about 6-7 seasons. | |
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Mcnair2Wycheck Exclusive Member
Number of posts : 1403 Registration date : 2008-11-24
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-03, 23:20 | |
| Jwhite I'm a nerd with this stuff too and here are my suggestions. 1. Regarding cutting players, the average NFL team overturns about 1/3 of their total roster every year so I would like to see this: must cut 16 players overall. Out of those 16, at least 8 must be rated 70 or higher. Out of those 8 rated 70 or higher, 3 of them must be among the team's top 15 rated players (Punters and kickers would not qualify for cut players) If you want me to explain this better please ask but basically this would mean that you would have to cut 8 players rated rated 70 or higher and out of those 8, 3 of them must be one of your team's top 15 rated players (meaning that 5 of those 8 do not necessarily have to be) then you must also cut 8 other players but they can be any players of your choice. 2. I think there should at least be some sort of way for a player's cap number to go down. If zero teams show any interest in him it should be somehow possible to sign him for less at some point. Just my personal input, not trying to start an argument. | |
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CJDAWGG14 Administrator
Number of posts : 2937 Registration date : 2008-10-11
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-03, 23:28 | |
| I think you guys are forgetting about the new overall system. There are guys who are rated in the 60's who will still be decent. | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-03, 23:48 | |
| - [STARS] Mcnair2Wycheck wrote:
- Jwhite I'm a nerd with this stuff too and here are my suggestions.
1. Regarding cutting players, the average NFL team overturns about 1/3 of their total roster every year so I would like to see this: must cut 16 players overall. Out of those 16, at least 8 must be rated 70 or higher. Out of those 8 rated 70 or higher, 3 of them must be among the team's top 15 rated players (Punters and kickers would not qualify for cut players) If you want me to explain this better please ask but basically this would mean that you would have to cut 8 players rated rated 70 or higher and out of those 8, 3 of them must be one of your team's top 15 rated players (meaning that 5 of those 8 do not necessarily have to be) then you must also cut 8 other players but they can be any players of your choice.
2. I think there should at least be some sort of way for a player's cap number to go down. If zero teams show any interest in him it should be somehow possible to sign him for less at some point.
Just my personal input, not trying to start an argument. Great input bro...Right now I'm just throwing out rough #'s to give everyone an idea. You have definitely brought out a couple of really good points. We will definitely get down and dirty in the #'s after we decide which direction we want to go.. If I could get everyone to please post what direction they want to go as far as trades and free agency. That would be great. And if like Mcnair you have some ideas to add please post it also. The more people we get eyeballing this and giving ideas the less we will have to make changes once the season starts. So your post should look something like this: Trades-which one you prefer Free agency- which one you prefer Then write any ideas you may have for a given scenario...The more the better! | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-04, 17:50 | |
| trades - be limited # per person i say 3-5 free agency - release x amount is the simplest 1 for me to understand and maintain. | |
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Mcnair2Wycheck Exclusive Member
Number of posts : 1403 Registration date : 2008-11-24
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-04, 18:54 | |
| Jwhite are you stepping up as the commish? Also since it's just a fantasy draft anyway would we all be able to create our teams instead of having to use NFL teams since the rosters are all jumbled up anyway? I think it would be cool to be like the Wilkes-Barre Breakers or something like that. | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-05, 00:49 | |
| we dnt have a set of commishes yet BUT he is doin alot of work so he has a really really big shot at it | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-05, 01:44 | |
| - [STARS] bigbuddah wrote:
- trades - be limited # per person i say 3-5
free agency - release x amount is the simplest 1 for me to understand and maintain. Ok so like I said earlier when it comes to this sh*t I'm a nerd. So I was really wanting to do the OVR Cap. To me that way would provide the most strategy and depth... But after reading your post Buddah I realized we have alot of people that are new to franchise mode and if one person doesn't have a good grasp of how it works its a pretty safe bet there are quite a few others that are in the same boat... So we need to keep this as simple and easy as possible so that everyone is able to enjoy this. So let's do the following: 1.Trades- 5 trades per season. You can trade up to 3 people at a time so it allows you to trade for up to 15 players 2.Free Agency- Release 3 free agents per season. 1 60+ ovr, 1 70+ ovr, and 1 80+ ovr This will allow us to keep everything simple for everyone. I'm sure we will probably lose a couple players during the year so even when we bring on new people they will be able to pick up our system with no problem. Free AgencyThe reason I just went with releasing 3 players is because after the draft you're going to have to release 7 players because there are 7 rounds in the draft(Yes I know some people will have more or less then 7 draft picks). I figure those 7 players you release are all going to be scrubs(Below 60 ovr). So the 3 players you are being forced to released will just fill out your free agency class. So on avg each team is going to release 10 players into free agency. There are a few reasons I chose this way: 1.In the NFL over 90% of the free agents that switch teams are rated 80 ovr are below. I'll post a link below showing the 2009 free agents. 2.After we spend time in a 7 round rookie draft. I'm going to be ready to start the new season I dont want to spend a whole lot of time with a free agency draft also. In this scenario you are going to be looking at a 3 round free agency draft depending on how many draft pics you keep. I just dont want to spend a whole lot of time in the offseason. Remember we have to coordinate a time for 32 people... 3. If we release too many good players it definitely gives the team that finishes at the bottom a big boost. The worse team gets the first pick in the draft and in free agency. You basically handed them a playoff birth and they haven't done nothing to earn it if we force people to give up to many highly rated players. 4. I figured with 5 trades per year and the draft even the teams at the bottom will have ample oppurtunity to improve. And like I said earlier I just do wont to spend a lot of time in the off season if we dont have to. So here is the link showing the 2009 free agents and what team they went to. I'll also post some teams and the players they picked up with their OVR rating. Some players OVR is below the last player listed on the depth chart so they didnt make the Madden roster because of roster limitations. 53 man roster in madden. For example Dominque Byrd is a TE the Cards picked up. The lowest rated TE on the Cards is 60 ovr. Since he doesnt show up on the Madden roster I put " below 60" next to his name. http://www.kffl.com/static/nfl/features/freeagents/fa.php?option=Signed+by+Team&y=2009 Ariz. ----- Kreiner-79 Wright-71 Becht-76 Byrd-below 60 Ross-59 Mcfadden-78 Lewis-59 Atl ---- Hayes-Below 63 Steincheck-below 60 ROmberg-76 Miles-below 54 Peterson-80 Car ---- Monk-below 52 Davie-below 52 Geislinger-58 Heygood-below 61 Chi ---- Basanez-below45 Omiyale-74 Pace-87 Shaffer-79 Bullocks-76 Dal ---- Reid-below63 Chandler-below63 Olshansky-80 Searight-below48 So the point I'm trying to make is that free agency isn't used to build your team in the NFL it is just used to provide depth and stop gap measures. Damn I'm drunk! I think this system will do a couple things 1. Keep everything easy, simple and fun. This is our first year doing this so the easier the better. 2. Keep the league competitive and balanced. 3. Keep the off season to a minimum...Do you want to play games or F*ck around doing offseason sh*t.. So if anybody bothered to read this big mess comment and tell me what you think. | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-06, 14:57 | |
| the free agent part of this is hard because every other year there is a huge increase in the free agent market...now i agree with not spending alot of time in the free agent draft caus most player movement will happen during trades so the way j white u explained it makes alot of since and is really simple...now i kno the way u wanted to do it is the most effective and fun situation and i wasnt trying to make put it down or speak for everyone else...i think that after i read and read and sit down and talk to u about situations and wat if's i will understand ya kno but we will do it this way first. | |
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Ketcham While They're Hot Exclusive Member
Number of posts : 1199 Registration date : 2008-11-21
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-06, 18:31 | |
| I am down with the limited # of trades and the free agency system Jwhite is proposing. It makes sense to release three players because you are going to have to release so many more just so you can sign drafted players. Slowly, but surely, this is all starting to make sense to me... | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-06, 21:30 | |
| - [STARS] Mcnair2Wycheck wrote:
- Jwhite are you stepping up as the commish?
No...Consider me more as a Consultant. I suggest we have 3 commissioners. Buddah,Mod, and Eazy would be by and far the best people for that job. Since I have had experience in these types of leagues I can just give them advice when needed. | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-06, 21:42 | |
| yeah and on everything my dude your consultation is greatly appreciated | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-07, 23:26 | |
| - [STARS] bigbuddah wrote:
- yeah and on everything my dude your consultation is greatly appreciated
No problem bro...I'll post something this weekend on scheduling and regulating trades(so idiots dont get raped) this weekend... | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-08, 15:08 | |
| ill be looking forward to it...haha i believe we will need this so ppl dont jus make trades willy nilly specially higher level guys. | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-12, 12:33 | |
| So far we have the following signed up:
1.Jwhite 2.Buddah 3.CJ 4.Rob 5.MOD 6. Chris 7.Tuki 8.Henz 9.Wink 10.Fudge 11.Beeman 12.Mcnair 13. Yaboy 14.Yuckman 15. SDGator
Rules so Far-
1. Fantasy Draft *Tentatively scheduled for the 8/22-8/23 2. 3 games per week *Sun,Mon- 1 week *Tues,Wed,Thurs- 1 week *Fri,Sat-1 week 3. Trades- 5 trades per team per season. 4. Free Agency- Release 3 players. 1 60+ ovr,70+ovr and 80+ovr.
- As soon as we have 32 owners we can have the city selection draft. Hopefully by the week Madden drops.
-Buddah I would recommend you make sure everyone who joins the league has atleast 2 hours free Mon-Fri after 5pm est. With the majority having school or work if you cant play during these times there is no sense in being in the league. Plus it will help speed things up if everyone is on the same schedule come playoffs,draft, and free agency draft. | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-12, 13:41 | |
| Scheduling and Regulating trades
This is going to be 2 of the most important areas in keeping the league running smoothly and balanced. If you guys have any ideas different from what I post please post them.
Scheduling
Here is what I would recommend for scheduling of games. Its the way we did it in my past franchise league and it worked awesome. No need for aim, email or anything else...
Have a thread in the forums for each week(1-17). It can either be on this site or if the web site for the league allows it on there. Then under each week have all 16 games in a sub thread. Each matchup would have it own individual thread. So you would click on Week 1 then find your matchup and click on that. Its going to look something like the following:
WEEK 1- eagles giants
browns bengals
chiefs raiders etc....
Week 2 Pats Jets
Rams 49ers
Bears Vikes etc...
Then force everyone to go to their matchup and post the time their available to play until they can get something worked out with their opponent.
This will do a couple things. 1. Everything is transparent. It allows the commish to see who was trying to schedule the game and if for some reason the game couldnt be played. The commish can then allow the one who attempted to schedule the game to play the cpu.
2. Its just an easy way to schedule games. You don't have to know everyones email or aim. You just come to the site and schedule.
Like I said this worked really well for us and w/o it there is no way our league would have been as successful as it was.
Regulating Trades
This is going to be very important in keeping the league balanced. I'll post a couple different options and you guys can tell me what you think.
1.The Eyeball Test- Basically if 2 of the 3 commssioners think the trade is fair the trade is allowed to happen. If its a 1 for 1 trade this is no problem. But when it comes to multiple player trades is when this way really becomes difficult. Does anyone really know what a RD 2 draft pick that was selected 46 overall really equate to player wise?
2. EAs Letter Grade System
Ea has a system where each player you trade is gave a letter grade. The grade each player gets is based on Position,Age and OVR Rating. For draft picks if you go 0-16 your 1st RD Draft pick is rated higher then if you go 16-0... The following is the system we used and how it worked.
First each player is graded the following way(EA gives these letter grades): A+,A,A-,B+,B,B-,C+,C,C-,D,F
Then we assigned a point value to each grade: A+=5 A=4.5 A-=4 B+=3.5 B=3 B-=2.5 C+= 2 C=1.5 C-=1 D=.5 F=0
As long as the total points in the trade was within 1 the trade was allowed to happen...Let me show you an example using Madden 09.
-Trade between Bears and Bengals
Bears T. Harris=A=4.5 pts M.Forte=B+=3.5 pts 2nd Draft pick=D=.5 Total Points=8.5
Bengals C.Johnson=B+=3.5 T.Housh=B+=3.5 K.Watson=C=1.5 Total Points=8.5
The points ended up equal in this trade. So this trade would have gone through. But again you can be within 1 point. So the Bengals could have put together a package that equalled anywhere form 7.5 - 9.5 points and still been able to trade for the Bears package that they were offering..
The commissioners can be as lenient or as stringent as they want with this. We used 1 point differential. But they can use .5, 1.5, 2 etc....Whatever they feel is best for the league...But this way atleast allows no one to get raped...
If you need to see more examples let me know and I'll post... Or if something isn't clear let me know.
As always let me know what you think and if you have any ideas or suggestions please post. | |
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SticK2NaSty Rookie MS Member
Number of posts : 151 Registration date : 2008-12-30
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-12, 16:23 | |
| N0TH1N_BUT_ST1CK I_am_ocho_cinco@hotmail.com | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-16, 13:00 | |
| have we voted on using created teams or not | |
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Winktin Rampage Jackson Hall of Fame MS Member
Number of posts : 1432 Registration date : 2008-04-07
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-21, 20:39 | |
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Fudgy Moderator
Number of posts : 4368 Registration date : 2008-03-12
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-21, 20:41 | |
| so can we make our team jerseys custom and everything
or are we picking a team and the players will just wear that team jersey? | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-21, 21:23 | |
| we cant use created teams so we are using regular teams | |
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bigbuddah Legend MS Member
Number of posts : 2949 Registration date : 2008-05-14
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-22, 01:34 | |
| jwhite thats a great great post and for sake of time we will use the point system for trades thats pretty eazy especially that the commish's can reject trades or approve them...as far as scheduling goes i dnt have a problem with wat u posted there but for faster instant responses and wat not i would like for everyone to still be on AIM if u are not in the chatbox...we also need to vote on commishes so post your nominees jwhite has declined altho he has done ALOT of the work and i dnt kno where this would be without his great great insight and deep DEEP knowledge of the inter workings of online franchises...i will post this in the general section as well | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: madden 10 online franchise sign up thread (ps3) 2009-07-22, 18:59 | |
| Thanks bro! Like I said before if anything comes up where you need help or ideas just pm me....Aim is real cool bro. The idea I had about scheduling is mostly for the benefit of the commish to see who is actually trying to schedule games. In the last few tournaments we had on this site. People were claiming they were trying to schedule games but games were not getting played and no one had a proof or documentation. With this route its right there for everyone to see who is participating and who isnt. As far as commishes go Buddah and Mod should run this. You guys should just go ahead and find one more person that you can trust in helping run this league. It is going to have to be someone that has alot of time on their hands as well as being dedicated to this till this time next year.... Then you guys can get together and decide how you want to split up the different responsibilities. One more thing...You guys need to decide what your going to do when games get disco in the middle of a game. Its going to happen. I have a couple ideas but let me know what you guys are thinking... | |
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