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 Corner Flats High Low Concept 2

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Corner Flats High Low Concept 2 Empty
PostSubject: Corner Flats High Low Concept 2   Corner Flats High Low Concept 2 Empty2008-12-10, 17:44

The FS will cheat towards the TE.

Instead
of throwing to the SE, we decide to throw to the TE. When making this
throw, we want to throw towards the middle of the field by leading the
TE to the inside.

We make the catch deep down the field.

Vs Cover 3

Objective:

Cover
3 coverage is a little more difficult to beat than Cover 2 Zone. Mainly
because only two receivers are really open. That's the SE and FL
running corner routes. The SE will be more open than the FL only
because the TE will draw the RCB inside some. Another factor that Cover
3 presents is in some of the Cover 3 defenses, defenders drop back in
buzz (purple) zones. If they do, it makes it virtually impossible to
complete it to one of the receivers running the corner routes. We will
look at how to attack that type of coverage when we show Alternate
Primary Reads Vs Cover 3 Zone.

Reads Vs Cover 3

SE (X) -
Once he breaks to the corner, he will be open. Watch for the RCB to see
how far he goes inside. The further he goes inside. The more open the
SE will be.
FL (B) - He is open, but the pass window is not as big as it is for the SE.
TE (A) - Not open.
HB (Y) - Not open.
HB2 (LB) - Not open.

The
Dollar Normal Cover 3 defense does a pretty good job against the Corner
Flats High Low Isolation passing concept. With three defenders dropping
back in 3 deep zone and 6 underneath defenders this is a solid defense
to call against most deep pass plays in the game.

Notice in the screen shot, the RCB cheats towards the TE.

This
leaves the SE open once he breaks to the corner. We throw a bullet pass
hard to the left by pressing the Left Thumbstick to the 9 o'clock
position.

We make the catch for a 20 yard pick up.

Alternate Patterns Vs Cover 3 Zone

Concept:

Cover
3 coverages where defenders drop back in buzz (purple) zones is hard
for the Corner Flats High Low Isolation passing concept to beat. With
defenders dropping into buzz zones the SE and FL won't be open once
they break to the corner. If you see your opponent running this type of
pass coverage, you have to make adjustments before the snap for this
pass concept or audible into another play that beats it. The best way
to attack this coverage is over the middle areas of the field. We like
to hot route the HB on a curl route, and hot route the HB2 to pass
block.

Reads Vs Cover 3

HB (X) - HB runs a curl route. Will be open underneath once he curls back.
TE (A) - There is small window of opportunity to throw a bullet pass to the TE about 12-15 yards down the field.
SE
(A) - Not open if he runs a corner route. Hot route him on a streak or
fade. If you can rocket catch, you can get him the ball.
FL (Y) -
Not open if he runs a corner route. Hot route him on a streak or fade.
If you can rocket catch, you can get him the ball.
HB2 (LB) - He is left in to pass block.

Nickel
3-3-5 Cover 3 does a great job at taking away plays where receivers run
corner routes. The NB and SS drop in buzz zones. Only one defender
plays a hook zone. That's why this defense is weak against passes over
the short middle of the field. Both ROLB and LOLB play the flats. The
RCB, FS, and SS drop back in three deep pass coverage. Only 3 pass
rushers rush the QB so there should be some time in the pocket.

At any point when the HB goes out, we throw him a bullet pass.

In the screen shot, we throw to him as he curls back.

We make the catch and pick up 7 yards.

Vs Cover 4

Objective:

The
Corner Flats High Low Isolation passing concept works pretty good
against Cover 4. Obviously the flats are going to be left wide open.
However the corner routes can also be open even if defenders drop in
buzz zones, but the pass window isn't very big. We will explain why
this is in just a bit.

Reads Vs Cover 4:

HB (Y) - Look for the HB in the left first. He will be open for a quick pass. Look to pick up 5-7 yards.
HB2 (LB) - He is also open in the flat on the right.
SE
(X) - He is open, but not for very long. When he breaks to the corner,
see how far up the underneath defender is. If he is playing up near the
HB, throw to the SE.
FL (B) - Very hard to complete a pass to him.
You are better off hot routing him on a drag. If do this, the HB2 may
not be as open in the right flat. If you can rocket catch, you can beat
this coverage with a tall receiver or receiver who can get up in the
air. Consider sending the FL on a streak or fade.
TE (A) - Unless the pass coverage is blown, the TE won't be open at all.

Dollar
Normal Cover 4 is very hard to throw on deep down the sideline or over
the middle. With four defenders playing four across and two defenders
playing buzz zones, it's one of the better deep zone coverages in the
game.

In the screen shot above, you can see that the flats are
left wide open. This makes for an easy read. Unless you have to go deep
to pick up a first down, why force it deep when you can pick up 5-7
yards underneath?

We throw to the HB in the flat on the left.

We make the catch and have room to run up the field.

Key Notes:

One
of most versatile passing plays out of the Gun Split Y. If the reads
are made right, it can beat pretty much any pass coverage in the game.
If
your opponent runs all coverage, look to still go deepto the SE running
the corner route as long as no defender drops in a buzz in his area.
The TE will be open against Cover 2 Zone, but not against Cover 2 Buc (Tampa 2)..
Consider hot routing the backs on curls routes to beat just about any zone coverage.
The
corner routes ran by the SE or FL are also known as backward C routes
because the receivers take an inside release. Against man coverage,
they may be open for quick pass as they break inside.
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