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 Madden 2010 WR/DB relationship

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Madden 2010  WR/DB relationship Empty
PostSubject: Madden 2010 WR/DB relationship   Madden 2010  WR/DB relationship Empty2009-03-02, 14:17

After that quick look at what's been discussed so far, now comes this week's installment: a focus on improvements made to the DB and WR positions.
As most folks already know, as a design team we've been very active
on the forums recently (starting about a month or so before the Madden
NFL 09 release). Within minutes of talking with the community it's easy
to tell that one of the most common areas requested for improvement is
DB/WR play. Obviously, we're listening to you, and here are just some of the other improvements and changes that you can expect to see in Madden NFL 10 come August.
Defensive Assignments / Matchups
Madden 2010  WR/DB relationship DefMatchups
This screen has some pretty broken stuff all over it, but what the
heck, you guys can look at early software objectively right? Smile
For any that aren't totally familiar with this feature, in a
nutshell it allows you to assign a defender to ALWAYS shadow a specific
receiver around the field. So if someone is moving Randy Moss all over
the place and you can't keep track of him, then you can assign your
best defender to always keep him covered. I am not really going to
dwell on this feature too much as it did exist in the PS2/Xbox days,
but I did want to mention that we finally have it back (and it sure
feels good to have back). Also of note - this is a Madden only feature.


Route Running and Man Coverage
We've really spent quite a
bit of time on the 'game within the game' of WR/DB interaction. There
are two improvements that I'd like to expand on first (as I feel they
are the most important), and both are animation related.
First, we replaced nearly every single receiver route animation in
the game, with the goal of more accurately recreating real life
acceleration and momentum. We are also utilizing the route running
rating much more now when selecting these animations. We totally
re-tuned which cut moves play (and how 'open' the WR gets) based on an
elite/agile/non-agile separation in regards to that rating. Check out
the video below - it should really show you what kind of difference
this makes from 09 to 10: