I've incorporated a lot of the nanos from this site into my game but the thing I've noticed is that Playaction really lowers the effectiveness of many of them. The nano blitzer(s) almost always go for the runningback first, then circle back to the quarterback. The delay usually is enough to get a good pass off. And with fewer people in coverage (because you nano'ed), it's usually an easy completion. Is there any way to avoid your players getting faked out?