I'm pretty sure you'll find this on another site somewhere. The guy who made this didn't even have the game, so this is prolly from another site, or parts of it are.
This ebook is designed to transform some SG
formations from RNG into SG variations from other PB's. Ive stuck in
some concepts along with it and some money plays that will give you a
huge edge vs many gamers. ITS KIND OF MESSY BUT READ to get the point.
remember these are concepts not plays.. having an understanding of each
concept will allow you to create unique plays that not many will know..
if this was a PB ebook it wudnt be that great..
Gun Wk verticals concept is a great concept due to the fact that u will
always make a sure throw and can go for some big gains if u wish to.
Play= Verticals
Setup vs Cover 4
Hot route outside left reciever on a fade
hot route WR closest to the line on a streak
now u can tell that the reciever thats in btw the bunch is gunna get
bumped so i suggest making a quick throw to the man running the wheel
route for an easy 5 yd gain. now u can also use ur RB as a checkdown
and u can also make the throw to the fade route for a RC but THIS THROW
IS EXTREMELY HARD TO COME DOWN WITH IF UR PLAYING SOME1 WITH GOOD USER
STICK.. I WUDNT RECOMMEND IT IF ITS COVER 4 OR IF ITS COVER 2, U CAN
RISK IT BUT EVEN IF UR A BEAST AT RC U MAY PROBRABLY NOT COME DOWN WITH
IT AND THROW A PICK
Now another thing u cud do is motion the man running the wheel to the
right and throw a normall bullet to RC and get a nice gain with. this
throw is hard but not imposible, and again some people may pick it off
but most likely to get swated.. if u have moss running it for example
you are good to go but if the WR is 6'2 its tough.
Cover 3-
If wr gets bumped again make throw to wheel route other than that its all pretty much the same setup..
Variation for RNG - 5WR Bunch
1) Mimic routes of play u want to variate (to copy the routes of the play verticals is just perfect)
2) Motion WR (inside left or inside right is what i use) to left or
right depending were you feel more comfortable making a throw.
3) Create a Checkdown with any WR (checkdown will be curl route, keep it short)
Horizontal Stretch concept which will allow us to create gaps in the
defenses and get constant 4-10 yd gains and keep our opponent switchin
up coverages. The reason i did this is because i start the game RC'in
and runnin the ball, but after half they find a way (not every person i
play) to stop it, so i resort to some other plays that he hasnt seen,
which wud mean that after a while he'd prolly stop coverin the RC and
ill go back for it again. Here it Goes.
Play: Gun Snugs- Stick, can be any play for both gun formations because
ull be Hot routing alot and if you want u can toy wit it a little and
come up with something even better.
Setup
1) Read coverage, if defense picked cover 3, run play as is, if left
inside reciever gets bumped, lead pass bullet to left for a 4-5 yd.
gain.
2)Here comes the part were we put the concept in effect. hot route the
outside recievers on curl routes and smart route em too. Also hot route
the RB on a curl route, he'll be ur checkdown.
Now if u notice (I hope uve practiced this and not gone st8 away to an
online game) some1 will get open regardless what cover was called, RB
and all then the outside recievers on 10 yd curls and the short curls.
Easy completion, some for 6 yds, 10 yds and if u know how to run the
hook and lateral variation, ull be able to get some nice TD's on this
one. VARIATION IS SG TIGHT AGAIN.. U CAN USE ANY PLAY SIMILAR TO STICK.
Slantout Corners Concept
Play Bench out of Gun Snugs- Varation in RNG. use SG TIGHT and mimic routes.
Setup
1) Hot route two outside recievers on slants to the outside
2) if its a cover 3, say cover 3 press ull throw to outside left or
right leading it to the side u throw.. bullet pass of course.. also
keep in mind that one inside reciever will jam if its a pass protecting
formation say dollar.
3) If its cover 2, RC with the corner routes cuz the flats is gonna be
covered and recievers outside will be hard to hit up. Also u can hot
route em on streaks (inside WRs). Rb will be ur checkdown remember that
know so have good awareness in pocket. hes runnin a delayed route as
well so its great if he blitzes the mLB RB will block but then go out
to finsh off the route gettin u a small to med gain...
4) Cover 4- ull see DB's go out to buzz zone or some sort of rotation
if its a heavy d to the buzz zone area.. throw left lead passing to
side or other side. ull again see bump to the inside reciever.
5) Heavy D zone coverages (4-3,3-4,46)- PAY ATTENTION after snap the
ROLB ( to ur right when ur linin up under center) will bite first to in
route, its not a huge move he does its just a 2 yd movement, meaning
ull first make read to man on the left and lead pass if u throw. DO NOT
THROW TO RIGHT, LOLB DOESNT BITE AND ULL END UP THROWIN A PICK.
This play is not a huge HR but its a constant gain and keeps ur
opponent off balance and guessing at all times and throwing a diff
coverages when he sees ur set.
WR Screen Concept- Found in any Playbook this concept is the most
explosive ive yet to encounter apart from the usual ones... Must have a
speedy back...
1 Safety over top Setup
1) Select any play in the play call screen (try to make a SG play so ur opponent doesn't audible)
2) audible to a WR Screen thats out of the Gun
3) Screen must be developing to side safety is on...
4)Streak RB and place to side screen is developing
5) run play and throw lob b4 u get hit... ur Rb shud come down with it and take it to the endzone..
2 Safeties over Top setup
1) Same setup as 1 safety over top u can come out of the play call
screen with WR Screen as your main play.. Must have RB in backfield.. u
can come out of 5WR screen and audible to 4WR if the WR that wud become
ur HB is fast (moss,hester, galloway,berrian)
2) Streak a WR that wud be blocking (preferablly the WR next to one
that gettin the screen) He'll get one safety off your main target (HB)
3) Streak RB and place on opposite side or on side of the screen if possible..
4) run play and rollout if u wish to side of screen so the LB doesnt bite on the RB
5) U shud get a big gain or TD on this play..
I-Form Twin TE or Close Twins Passing concept - Play Flanker Drive, RNG VARIATION- any iform set u wish..
Setup
1) Hot route left inside WR on Out route
2) Hot route outside left WR on Curl route and extend it.
3) Motion inside WR to left
We want to get the ball to the delayed RB but in the variation u can
create a slant route or in out route as well for the RB to pick up a
few.
This play gets any man playing the flat to pick up the man on the out
route regardless and we'll get the curl route WR to pick up a hook zone
if the LB is playin it making the RB open regardless vs any zone
coverage.. If u notice with Instant Replay a triangle will form right
above the out route.. meaning that if for some reason that man playing
the flats picks up taylor the out route wud get open.. or if the man
playing hook zone wud cover the RB this wud mean the curl route wud get
open.
Triangle Concept
Very Simple. if u see a triangle form where 3 of your men are running
their routes this means that one of them will get open regardless..
Read the I form concept and ull see what im talking about.
For defensive tips read defensive concept part