| Madden 10 Feature Announced | |
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+5CJDAWGG14 DyNaMicakaDNM Ketcham While They're Hot jwhite EggzOverEazy 9 posters |
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EggzOverEazy Administrator
Number of posts : 3158 Registration date : 2008-10-25
| Subject: Madden 10 Feature Announced 2009-04-01, 12:57 | |
| guess whats back.............
..............
.............
guessed yet? .............
.................
THE QB VISION CONE!!!
heres the news http://insideblog.easports.com/
the cone looks funky now... i wonder how it will look when theyre finished with it. and i wonder how it will be adjusting to using it again.
i remember when it first came out, i hated it. but after a few days of playing i got use to it real quick, and when they took it out, it didnt feel natural throwing without it. so, im excited... i think. | |
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jwhite Veteran MS Member
Number of posts : 507 Registration date : 2008-12-03
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 13:36 | |
| Its an April fools joke....Trust me. | |
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Ketcham While They're Hot Exclusive Member
Number of posts : 1199 Registration date : 2008-11-21
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 15:02 | |
| - [TFH] jwhite wrote:
- Its an April fools joke....Trust me.
I sure hope so man because I HATED the vision cone... | |
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EggzOverEazy Administrator
Number of posts : 3158 Registration date : 2008-10-25
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 15:36 | |
| not a joke, at least not my joke....... - EA wrote:
Creating "next-gen" quarterback play in Madden NFL
Posted On: Mar. 31, 2009 7:41 PM EST By: EA_IanCummings 62 Comments (Login Required to Comment)
Two days ago we added a new blog detailing the addition of a lot of new sliders and options to Madden NFL 10. This was met with a seemingly luke-warm reaction by some, as most were expecting a much more juicy feature or more in-depth gameplay information. So after talking with our marketing partners, we were able to all agree that we could release one feature that we are really excited about to try and appease those that may have been upset with the customization blog post. What is the new feature? Madden NFL 06 debuted one of the most controversial features in the history of the Franchise – QB Vision (aka the Vision Cone). The concept of this feature was simple: in video-game terms, replicate the vision of a real life QB and force/encourage the gamer to go through real-life progressions that a QB would do. You could use the cone to “look off” safeties, or follow different receivers as they ran their routes and made cut moves. If you threw to a receiver that wasn’t in your field of vision, you would expect a much more inaccurate pass. Better QB’s had much wider vision cones, emulating the concept that they have a better inherent knowledge of where all their WR’s are at all times.
The vision cone in action As Madden moved onto PS3 and Xbox360, this feature was slowly phased out. Many fans have asked over and over for the QB vision to return, but there were always mechanic conflicts and other reasons to bring it back to the forefront. Well we are happy to report that QB Vision is not only back, but it’s bigger and better than ever. It really is my pleasure to present QB Vision 3.0.
(Very early) concept mock of QB Vision 3.0
As you may have seen in one of our previous blogs [link], we added 3 new accuracy ratings for the QB. We knew that QB Vision 3.0 was our vehicle to convey these new accuracy ranges to the gamer, in a simple and intuitive fashion. In the concept mock above, you can see that the varying gradients of color equate to Warner’s accuracy rating. These colors are the most key aspects to making the feature truly feel “next-gen”.
Bright yellow is the most accurate range, while green is the second most accurate range. There has been a lot of debate on whether this should be switched, but being that the previous cone was yellow we all figured that it was more intuitive to keep that the same color as what people know.
The red and orange gradients show a less accurate range than green or yellow, and you will also notice some darker shades of those colors as well. These convey that a lob will be more accurate than a bullet in that situation.
The jagged edges represent the ‘danger areas’ since the lob pass has a higher risk of being picked off or swatted. This is a very key detail that the gamer can pick up on to help them make that split-second decision that can mean the difference between touchdown or interception. The other major problem we had to overcome was with the control. Playmaker control (originally implemented in Madden NFL 2004) is currently the default R-Stick functionality while back in the pocket, and through gathering a lot of feedback from the team we knew we didn’t want to change this as it is a fan favorite. Also, when you are behind the line of scrimmage, we wanted to discourage the "sprinting out of the pocket" mindset (by holding RT/R2 to sprint), so we thought that the sprint button could possibly be utilized. L2 / L-Trigger are totally free, but those can be very hard to use. So we settled on RT + R-Stick to activate QB Vision 3.0. This may seem complicated on paper but it is extremely easy after you practice it a few times.
One other thing, we also realized that you may NOT want to use this all the time to give away where you are throwing to, so at any time you can hold RT (for QB Vision Control), and just CLICK IN on the R-Stick to make it disappear or re-appear.
Well folks, that is it for this week’s blog, and our first official new gameplay feature. We hope you are as excited for this addition as we are. Please post any feedback you may have in the comments. | |
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Ketcham While They're Hot Exclusive Member
Number of posts : 1199 Registration date : 2008-11-21
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 16:29 | |
| I read it man lol....I just hope it isn't true because I will be screwed lol... - [STARS] EggzOverEazy wrote:
- not a joke, at least not my joke.......
- EA wrote:
Creating "next-gen" quarterback play in Madden NFL
Posted On: Mar. 31, 2009 7:41 PM EST
By: EA_IanCummings
62 Comments (Login Required to Comment)
Two days ago we added a new blog detailing the addition of a lot of new sliders and options to Madden NFL 10. This was met with a seemingly luke-warm reaction by some, as most were expecting a much more juicy feature or more in-depth gameplay information. So after talking with our marketing partners, we were able to all agree that we could release one feature that we are really excited about to try and appease those that may have been upset with the customization blog post. What is the new feature? Madden NFL 06 debuted one of the most controversial features in the history of the Franchise – QB Vision (aka the Vision Cone). The concept of this feature was simple: in video-game terms, replicate the vision of a real life QB and force/encourage the gamer to go through real-life progressions that a QB would do. You could use the cone to “look off” safeties, or follow different receivers as they ran their routes and made cut moves. If you threw to a receiver that wasn’t in your field of vision, you would expect a much more inaccurate pass. Better QB’s had much wider vision cones, emulating the concept that they have a better inherent knowledge of where all their WR’s are at all times.
The vision cone in action As Madden moved onto PS3 and Xbox360, this feature was slowly phased out. Many fans have asked over and over for the QB vision to return, but there were always mechanic conflicts and other reasons to bring it back to the forefront. Well we are happy to report that QB Vision is not only back, but it’s bigger and better than ever. It really is my pleasure to present QB Vision 3.0.
(Very early) concept mock of QB Vision 3.0
As you may have seen in one of our previous blogs [link], we added 3 new accuracy ratings for the QB. We knew that QB Vision 3.0 was our vehicle to convey these new accuracy ranges to the gamer, in a simple and intuitive fashion. In the concept mock above, you can see that the varying gradients of color equate to Warner’s accuracy rating. These colors are the most key aspects to making the feature truly feel “next-gen”.
Bright yellow is the most accurate range, while green is the second most accurate range. There has been a lot of debate on whether this should be switched, but being that the previous cone was yellow we all figured that it was more intuitive to keep that the same color as what people know.
The red and orange gradients show a less accurate range than green or yellow, and you will also notice some darker shades of those colors as well. These convey that a lob will be more accurate than a bullet in that situation.
The jagged edges represent the ‘danger areas’ since the lob pass has a higher risk of being picked off or swatted. This is a very key detail that the gamer can pick up on to help them make that split-second decision that can mean the difference between touchdown or interception. The other major problem we had to overcome was with the control. Playmaker control (originally implemented in Madden NFL 2004) is currently the default R-Stick functionality while back in the pocket, and through gathering a lot of feedback from the team we knew we didn’t want to change this as it is a fan favorite. Also, when you are behind the line of scrimmage, we wanted to discourage the "sprinting out of the pocket" mindset (by holding RT/R2 to sprint), so we thought that the sprint button could possibly be utilized. L2 / L-Trigger are totally free, but those can be very hard to use. So we settled on RT + R-Stick to activate QB Vision 3.0. This may seem complicated on paper but it is extremely easy after you practice it a few times.
One other thing, we also realized that you may NOT want to use this all the time to give away where you are throwing to, so at any time you can hold RT (for QB Vision Control), and just CLICK IN on the R-Stick to make it disappear or re-appear.
Well folks, that is it for this week’s blog, and our first official new gameplay feature. We hope you are as excited for this addition as we are. Please post any feedback you may have in the comments. | |
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DyNaMicakaDNM Rookie MS Member
Number of posts : 187 Registration date : 2009-02-06
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 17:59 | |
| YEEEEEEEEEEEEAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OMG YES!!!!!! I LOVED THE VISION CONE!!!! | |
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CJDAWGG14 Administrator
Number of posts : 2937 Registration date : 2008-10-11
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 20:14 | |
| same here Dyno. Probably the best feature that was ever in the game IMO. YES!!!!!!! This also means that playmakering people who are 30 yards downfield is no more!!! I hope they adjust that color crap tho, cuz it pisses me off. | |
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DyNaMicakaDNM Rookie MS Member
Number of posts : 187 Registration date : 2009-02-06
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 20:42 | |
| its a april fools prank. it ain't real. booooooo | |
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CJDAWGG14 Administrator
Number of posts : 2937 Registration date : 2008-10-11
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 21:07 | |
| what!?!?!? I actually liked this damn thing, and they screw with me like this? Ok, jussst wait. one day, Mr.Cummings is gunna go to open his door, and I'm ghunna play a joke on him. I'm gunna hit him with a frying pan, and wen he wakes up, there'll be a sticky note on him that says "YOU'VE BEEN PUNKED!!!" and he looks around to see nothing but that QB cone image on his wall. That'll teach them to toy with my emotions like that. | |
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Fudopi is That Dude Exclusive Member
Number of posts : 2059 Registration date : 2008-08-18
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 21:27 | |
| It's a joke...
But I'd always hated that damn thing.
Cause in the NFL you don't see the receiver, then move your eyes over to the receiver, then finally throw. You just look at through.
Moving the damn thing over there took to long, and it pretty much made it so I couldn't use my favorite player since he sucked at it (Mike Vick) | |
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Mister_JP All-Pro MS Member
Number of posts : 440 Registration date : 2009-02-27
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 22:17 | |
| i loved madden 06 i was sweet with the cone i played with the titans and giants | |
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tuki94 Hall of Fame MS Member
Number of posts : 1265 Registration date : 2009-01-01
| Subject: Re: Madden 10 Feature Announced 2009-04-01, 23:25 | |
| im happy dis is a joke i hated the cone | |
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SdGator All-Pro MS Member
Number of posts : 482 Registration date : 2009-02-20
| Subject: Re: Madden 10 Feature Announced 2009-04-02, 01:19 | |
| it was hard to go to a 2nd and 3rd option especially if ur opp was nano blitizing u would barely every have a chance to go to even get to ur 2nd option forget about ur 3rd. It took too long and was too many button combos to get a pass off. I liked the idea i just didnt like the fuctionallity of it. The idea is great but it needs to be easier to switch to ur other options other wise everyone will play with the Pats and Colts. | |
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