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 ClavinandHobbes Long Post on O

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yogibear021
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yogibear021
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ClavinandHobbes Long Post on O Empty
PostSubject: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-04-03, 21:29

ClavinandHobbes Long Post on O

Today I will start my long post on O…this
should help mainly nOObs, but everyone should learn something…first
off….feel free to contribute….



  1. Mix the Run and Pass

    Ok
    I always try to Run and Pass once every drive, in my WCO the pass takes
    the front and in my RHO the run takes the front. If you do not
    mix the run and the pass you will lose; that simple! Even with
    the perfect money-play, it will be stopped and you will lose.


    RULE
    OF THUMB:


    Greater than 6 men in the box, pass, less run.
    (The box is 5 yards in front of the center and 2 yards to the right
    of the Tackles or TEs)



  1. How to Run

    In
    my humble opinion the lead blocking feature is garbage…I stay away
    from it. Instead use the normal run system.


    The
    idea behind the run game is to drain the clock and keep the ball; this
    does not mean you have to get a first down on each run
    . Most
    people abandon their run game after they fail to achieve a first down
    with each run. This is wrong. Any run that is more than 3 yards
    is a good run. Think about 4x3=12 you need 10 yards for a first
    down or 3x3=9+1 =10, if you can’t get 1 yard off a qb sneak you have
    issues. This means while running you shouldn’t be in a hurry.
    You have some of the fastest and strongest humans on the planet at your
    disposal and you only need 3 yards…



    divide the field into 3 horizontal parts when I run, the LOS this is
    where the linemen are, the LB where the LB are, and the secondary, where
    the DBs are…the first 2 sections are each aprox. 3 yards long and
    the last is the rest of the field. As you probably noticed then
    all you have to do is make it through the LOS and into the LB section
    to get a “good” run.


    So,
    you have chosen a play and you arrive at the game screen. Now
    look at the orange arrow, obviously where you want to go, and the gray
    arrows where the blockers go. Now look at the D, if they are clogging
    the direction of the orange arrow, flip the play, if they are
    filling that gap to they have to have 8 in the box, which means….deep
    lob.


    Now,
    hike the ball. Follow your blocks and hit the right hole, hold
    triangle while you go through the hole
    . With practice you
    will get 3 yards each time (with the right plays). Notice how
    I didn’t mention jukes or accelerate this is because in my opinion
    neither is necessary for a 3 yard run, unless you are running a vertical
    run (one which starts off sideways) then use these by all means.


    What Runs to Use and When to Use
    Them:


    The
    idea in madden is to get the ball into the hands of the RB as soon as
    possible. This means plays with the word dive and slam are often
    the best. Last year the SB HB Slam was probably the best running
    play. It still is… However, counters and cutbacks now work twice
    as well. This means that you no longer need to rely on the dive/slam.


    Any Formation HB Dive/Slam

    This
    is your base run. It will almost always lead to positive yards.
    Notice how it points between the Gs, try to follow that route.


    Any Spread Formation (where the WRS
    are spread on across the Screen) Cutback


    This
    isn’t as guaranteed as dive/slam but leads to bigger gains.
    Run 2 steps forward juke, or manually turn and go, make sure to cut
    before the tackle if the WR missed his block. If at any time it
    looks bad head up field. This works best with a fast back.


    Any Tight Formation (Ex. SB Trips
    Bunch, SB Tight) Counter


    Just
    run this up the edge, QUICK AUDBILE BETWEEN THIS AND a DIVE/SLAM DEPENDING
    ON WHERE THE D LINES UP, MIDDLE, AUDIBLE TO A COUNTER, EDGE, ADUBILE
    TO a DIVE/SLAM.


    Any Dual Back Formation FB Dive/Slam

    This will always be as good as HB
    Dive/Slam


    Running on the Goal Line (less than
    10 yards to the Goal Line)


    QB Sneak, Strong Toss,

    Use these 3 together, always motion
    the FB to the edge. If the DBs pull in run the Strong toss, if
    not the QB Sneak. These 2 plays run together, with a PA create
    an almost unstoppable GL O.



  1. How to pass

    With
    lead passing, passing is easy. The idea while creating a well-rounded
    passing game is to look for a route not plays, then plays with those
    routes. So, for instance the angle fade last year, was really
    good, so people looked for plays with the angle fade above all else.
    The same was true with “unbumbables”.


    With
    the loss of pulling routes this is less true for some, but not me.


    These are the Routes I use and Why:

    Deep
    Out:


    This play is next to impossible to
    stop when done right. Wait ‘till right when the receiver breaks, and
    lead out, or if the D is faster than the receiver lead in. This
    always works for me.


    HB
    Circle


    Pretty simple, motion the RB till
    1 arrow disappears and hike. This means that the RB will start
    the route from a starting “go” position…it essentiality does the
    same thing as the WRs running up to the LOS in arena football, gives
    them a head start on the defender. If you count to 1 then look
    at your RB you will notice he has turned towards the middle of the field,
    pass it now using precision pass in. His break was after he headed
    up field so he has the advantage on the D.


    HB
    Angle


    This play is great like the circle;
    it has a very strong “break” which further amplifies the RB’s
    advantage vs. the D. Just pass in right when he breaks, then mash
    the highlight stick


    Hitch

    This play is dead simple, and could
    be run all game. Just hike, wait till the WR turns and bullet
    it. Keep it simple


    Comeback
    Route


    This is my quick pass route.
    Starts out like a wheel route, but ends like a hitch. Keep a play
    with this route in your audible. Whenever the box is full (8 men)
    audible to this play for an automatic 10-15 yards and maybe 6.
    Then set your cone on the WR hike and press up and right. However,
    only do this when the CB lines up in a straight line to the WR or it
    is a “pick for six”.


    Deep
    Post


    Just as useful as it was last year.
    Weight till the receiver makes a break then throw (high and out for
    a fast WR, high and in for a tall one). Should be good for 10-15
    yards.


    Wheel
    Route


    Two ways this can be done, on one-on-one
    it can be sick on one-vs.-x it is 5-10 yards. The first way for
    one-on-one is to aim the cone on a back in the flats, pump, put the
    cone back on the WR tap the WR’s icon as lightly as possible while
    holding up, vs. 8 in the box this = 6 points. The other way is
    to wait ‘till the WR heads up field then pass in and up.


    Stop-and
    –Go


    Always good for 6, with time.
    In this route you weight ‘till the WR turns then pump, or if the pressure
    is good pass, if you pump then wait till the WR turns and lob it (WR’s
    icon as lightly as possible while holding up)


    Flats

    Can be run 3 ways. Number 1
    is, put a wr on a hitch and motion the back on flats out to the LOS
    and pass to whichever is open. Number 2 is to put one back on
    an out and the other on an in so they cross, this makes them rub giving
    you an easy pass. Lastly, 3 is to put one on an out and pass really
    quickly the LB can not catch the RB.


    Slant
    by the TE


    This will always get 2-3 yards with
    a tall TE. Just hike and lob.


    These are the Routes I combine:

    Hitch
    and Streak or Wheel


    Pass to the hitch

    Deep
    Out and 5 yard out


    Put the short out on the WR closest
    to the sideline, pass to him when he breaks.



    Deep
    Post and 10 yard Hitch


    The should open each other up just
    watch.


    Out/Slant
    and Wheel Route


    The should rub leaving one open.

    Angle
    Fade and hitch/streak


    They also rub watch for the open
    man.


    Deep
    Post and Angle Fade


    The should rub leaving one open.

    C-Route
    and Streak


    The Streak or C-route cross twice
    don’t miss your shot.


    Out
    slant and In slant (or out and In)


    Rub the DB

    Any
    2 Deep Crossing Routes on the Same Side and a PA


    Hike wait 1 sec and see who is open.

    TE
    Slant and WR Hitch


    The WR will block for the TE.

    Flats
    and WR Slant


    The WR pulls either the flats DB
    or the RB’s man


    Unbumpables

    These are designed to beat the bump-and-run.
    Any blue/delayed route does this, doesn’t allow the DB to bump.
    I am to lazy to look now.
    I use these when it looks like the D
    is blitzing along with a quick pass or wheel route. Really screws
    with people who rely on the bump.


    These are the Formations I use

    SB Tight

    Creates great rubs and good for running.

    SB Trips Bunch

    See tight for passing, cutback works
    well here


    SB 4 WR

    Good for dives stretches field, creates
    mismatches, often a 3rd string WR is better than a 3rd
    string CB


    Any Tight Twins

    Great for running and rubs, HB angle
    in this formation is great.


    I form Twin WR

    Good for sweeps and rubs.

    Goal Line

    Umm, well obvious.

    Returning Punts:

    Just a side note, double juke (use
    the highlight stick and juke opposite ways quickly) and watch the D
    , don’t
    try on kick returns


    Getting 5 yards every few Drive

    Hike the ball and head forward between
    the G and C right away, good for 5 yards almost always, don’t forget
    to slide. This is only good in moderation.

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yogibear021
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-04-03, 21:29

I am copying these from my computer so the format is all messed up I apologize
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Modrewgnu
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-04-03, 21:55

it took me about half an hour but it is now fixed
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yogibear021
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-04-03, 22:17

Thanks, I am not sure what the problem is, they just look wierd when I copy them from word.
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Modrewgnu
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-04-03, 22:18

thank u, did u get my pm
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ballin-j
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-04-06, 16:14

great post...keep it up
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Shawntopofit
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-04-14, 16:30

good post :afro:
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x7x2x4x
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-06-20, 11:18

good post
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EaRThQuAKEx9
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ClavinandHobbes Long Post on O Empty
PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty2008-07-20, 10:19

great post
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PostSubject: Re: ClavinandHobbes Long Post on O   ClavinandHobbes Long Post on O Empty

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